<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>BitMap - 标签 - Victor's Code Journey</title><link>http://www.victorchu.info/tags/bitmap/</link><description>BitMap - 标签 - Victor's Code Journey</description><generator>Hugo -- gohugo.io</generator><language>zh-cn</language><managingEditor>victorchu0610@outlook.com (victorchutian)</managingEditor><webMaster>victorchu0610@outlook.com (victorchutian)</webMaster><lastBuildDate>Fri, 31 Aug 2018 14:28:31 +0800</lastBuildDate><atom:link href="http://www.victorchu.info/tags/bitmap/" rel="self" type="application/rss+xml"/><item><title>算法之bitMap</title><link>http://www.victorchu.info/posts/2018/08/af2a1921/</link><pubDate>Fri, 31 Aug 2018 14:28:31 +0800</pubDate><author><name>victorchutian</name></author><guid>http://www.victorchu.info/posts/2018/08/af2a1921/</guid><description><![CDATA[<div class="featured-image">
                <img src="/feature-images/algorithm.webp" referrerpolicy="no-referrer">
            </div><p><strong>bitmap适用于什么场景？</strong></p>
<p>bitmap的核心思想是将一个元素的可能取值映射为某个空间内的值(常见的是1bit空间，提供0，1两种状态。或是2bit空间，提供 0，1，2，3四种状态)。通过某种顺序的映射表来节省存储空间。</p>]]></description></item></channel></rss>